And a liberated human doesn't simply grant you points they drop to the ground level of the playing field and run about madly, forcing you to track them down and collect them. Keepers can appear far from your current position, even simultaneously, forcing you to scramble to reach them before they escape the playing field with a captive in their clutches. While the rescue element may not be particularly original, it elevates Resogun to something more than a mere shooter. It behooves you to prevent Keepers from absconding with their prey, since humans that you manage to rescue tend to reward you with special perks. At various times, foes called "Keepers" emerge to snatch imprisoned human survivors from their pens and spirit them away to god knows what kind of fate. Have ALL the particles."Īnd Resogun channels the spirit of Defender neatly, making for a game that's about more than just shredding squadrons of enemy fighters. It's busy, needlessly so, but that's kind of the point. Dozens of enemies work their way across the screen at any given time, spraying bullets and shedding light, and the overwhelming visual stimulus is part of the experience. What used to be flat effects that simply cast rays of light have become chunky voxels: 3D particles that cause the screen to ripple as fragments of vanquished gush forth in frothy waves of tiny cubes, spilling across the ground and off the sides of the playable area. Resogun owes as much to Geometry Wars and its ilk as it does Defender the flashy twin-stick shooters of last gen live on here, but now there's even more pizzazz and visual noise to befuddle your poor eyes. All the PS4 does is make the whole affair look intensely hyperactive. You just fly back and forth and shoot stuff. There's no clever motion control, no brilliant online features, no inventive use of the Dual Shock 4 touch pad. The developers' choice of platform does not result in any kind of interesting design or mechanical innovations. It offers a bare minimum of features: A handful of stages, three ships, two modes of play, and leaderboards.Īll the extra power the PS4 offers does not in any way improve the substance of this game. Resogun doesn't need cutting-edge next-gen hardware to be great the core action could easily run on ancient arcade hardware reasonably well. It aspires to deliver a preposterously splashy take on old-school arcade action, and it succeeds admirably. If only there were a secret vector art mode, the circle would be complete.Īnd that's all Resogun aims to be. You can drop a limited number of bombs and use a super-attack. You fly around a cylinder and can only shoot in two directions. Yes, at heart, Resogun is little more than a simple shooter from 1982 designed to be played in two-minute spurts (two minutes if you were good Defender was crazy hard). However, it's stretched across a frame that looks suspiciously similar to the arcade classic Defender. Housemarque's Resogun is comfortable in its own skin, and that skin is quite lovely. Fittingly, then, the most entertaining original title in PlayStation 4's launch day library has no ambition to be anything but a lightweight diversion. With our expectations thus tempered, we don't have to talk ourselves into believing that the shiny new PlayStation 4's launch lineup consists of anything more than lightweight diversions that we'll almost certainly never revisit once the console's library matures. We're all old and wise enough to know better than to expect great software at a console's launch, right? Sure, sometimes we get lucky and end up with a really great new game or two on day one, but for the most part buying a console the instant it debuts is about bragging rights and banking on future prospects, not about locking down an instant library of must-have classics for the ages.
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