![]() For instance, the Xbox and PC versions of Prince of Persia: The Sands of Time are quite similar the iPhone and PS3 versions of The Force Unleashed are quite a bit different. This can vary quite a bit depending on how differences between platforms in question are. Some developers have stated that it raises the cost only about 10 percent. The time and effort to make a multi-platform game is not as great as some assume. With more of the same AI troubles and nothing new to see by way of the story, it feels like it can be skipped entirely without missing anything.Any software program, particularly a Video Game, that is simultaneously developed and (usually) simultaneously released for more than one system.įunctionally, multi-platform games differ from ports in that the game was written with the other systems in mind even during initial development. However, it acts more like an obligatory excuse to reminisce about key events from the early parts of the series, such as Naruto’s first battles with Sasuke and the Chunin Exams. At least the end of Story Mode hints at what may come next for Naruto and his friends in an exciting way.Īfter that comes the follow-up Adventure Mode, an epilogue that takes place immediately after the events of Story Mode. It’s disappointing that the level of storytelling polish isn’t up to the standard I’d expected. ![]() Even then, however, the lip syncing to the audio is off on both the Japanese and English audio tracks, which create some awkward moments. It wasn’t until later in the story that Storm 4 switches to in-game cutscenes, which look much better than the static images. But just 15 minutes into it, I was shown long montage cutscenes with motion-comic style effects instead of anime clips. “I was also let down by the presentation of the brief, five to six-hour story mode, which at the beginning promises epic battles and interactive scenes that the Storm series is known for. That’s made even worse by the way some areas of the Story Mode give the computer a huge edge in battle by increasing their damage, which can make things feel very cheap and unfair. This happened to me many times and became incredibly annoying, especially when I couldn’t get an attack off without taking a kunai to the face. ![]() That strategy isn’t always needed, though, because the AI opponents have a bad habit of falling into a repetitive cycle of constantly evading and spamming ranged attacks. In one battle, I was able launch a series of punches with Hinata before calling for an assist from Naruto to deal more damage, and then switching to Hashirama Senju to recharge my energy fast for a follow-up jutsu attack. This let me use my characters for both active and support roles, and didn’t limit them to one task in a fight. What I liked most, however, was the ability to switch between your active fighter and two support characters on the fly by moving the right analog stick. The controls are simple and the most responsive of the Storm games to date. Fights are fast and fierce, and are treated like major events by way of plenty of cinematic camera angles and powerful jutsu moves at your disposal. “That's not to say that this combat is the best, but it is pretty strong.
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